![]() Compare the ~25 MB single executable Arduino CLI installation to the >500 MB Arduino IDE 2. Click on + New Project to start a new project. You can now install only the functionality you need and skip all the rest that you would never use. On VS Code, click on the PlartfomIO Home icon. ![]() This separation of the GUI application from the rest of the functionality is actually a very good thing for applications where the GUI aspects are not needed, such as scripts and alternative development environments like the VS Code application. While the Arduino Extension for Visual Studio Code profits from a lot of the Visual Studio Code itself, it still depends on the Arduino IDE. ![]() You can learn about how to use it in Microsoft's documentation here: The first one is based on the well-known Arduino IDE, and the second one is Visual Studio Code with PlatformIO. The VS Code extension has support for use with Arduino CLI in addition to Arduino IDE 1.x. Click on 'Connect edge', name the SA Engine on the device something useful like 'macedge' and copy/paste the connect command right below where it says 'Connect as edge using base64 blob from within sa. This tool is named " Arduino CLI":Īrduino CLI actually provides all the non-GUI functionality for Arduino IDE 2.x under the hood. 3) Connect your device SA Engine to SA Studio. The reason why the lack of a command line interface in Arduino IDE 2.x is not a deficiency, and why this lack does not impact the VS Code extension users going forward is that Arduino has created a dedicated command line tool that does everything the Arduino IDE 1.x command line interface did and far more, in a far more powerful, efficient, and user friendly manner. Arduino IDE 2.x does not have a command line interface. The reason for this incompatibility is that the VS Code extension uses the command line interface of Arduino IDE 1.x. You are correct that there is no way to use Arduino IDE 2.x as a dependency of that VS Code extension as there was with Arduino IDE 1.x.
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